Marnix Rekkers
Marnix Rekkers
Junior Artist at Opus Artz
den dungen, Netherlands

I'm a 26 year old vehicle concept artist, IP/Viz Dev artist.
with a Bachelor Of Science from the university of Breda of Applied Science.
I love mechanical design, robotics, weapons, vehicles, starships etc..
In the past 5 years i have worked on projects for these Clients:
- opus Artz (current)
- Decoded Productions
- Hades 9
- SAE Institute ( guest lecturer)
- Impeller studios (current)
- Rekindle (dutch film production)
- Chronos productions
- Excamedia
- Team 6 Games
- Mindscape Europe


Art DirectionConcept ArtConcept Design3D ModelingVehicle ModelingProduction DesignSketchingvehicle designVehicle design3D concept designUnreal VFXVFX particle systems

Software proficiency

3ds Max
3ds Max
Unreal Engine
Unreal Engine


  • 103967079 284994012875889 351682065939454190 n
    • Video Game
      Skye, Over clear waters
    • Year
    • Role
      Concept artist, VFX artist, Environment/asset artist
    • Company
      Decoded Productions
  • 17202860 10155066932854299 5066147738845878338 n
    • Video Game
      Starfighter Inc.
    • Year
    • Role
      Concept artist / vehicle designer
    • Company
      Impeller studios


  • Production artist intern at Opus Artz
    London, United Kingdom
    August 2020 - Present

    I work as Concept artist / illustrator at opus artz. working on IP development, Conceptual design, Viz Dev, Illustration, Marketing art etc...

  • Concept artist at Impeller Studios
    Den dungen, Netherlands
    January 2017 - Present

    I am working as a concept artist/vehicle artist at impeller studios.

  • Concept artist / VFX artist at Decoded Productions
    Breda, Netherlands
    September 2019 - December 2020

    I work as General artist on many things for this company.

    primairly as a VFX artist and Concept artist, consistantly helping out with 3D assets, UI elements textures, set dressing VFX and visual design solutions

  • Concept artist, mega structure designer at Hades 9
    United States of America
    June 2018 - December 2020

    Working as a concept artist at Hades 9, i have the pleasure to work and design mega structures for the game.

    (mega structures as in Dyson spheres and O'neil cylinders and many other types of mega structures)

  • Production designer at Chronos Productions
    buffalo new york, United States of America
    March 2015 - August 2016

    i work as a production designer and concept artist for Chronos productions

  • Concept artist/lead artist at excamedia
    utrecht, Netherlands
    November 2014 - May 2015

    I worked as a concept artist and lead artist on a VR shooter at Excamedia

  • 2D artist/Concept artist at Team 6 games
    Assen, Netherlands
    August 2013 - February 2014

    I worked as a 2D artist on various racing games at Team 6