Marnix Rekkers
Marnix Rekkers
Junior Artist at Opus Artz
den dungen, Netherlands

I'm a concept artist, IP/Viz Dev artist.
with a Bachelor Of Science from the University of Breda of Applied Science.
I love mechanical design, robotics, weapons, vehicles, starships etc..
In the past 6 years I have worked on projects for these Clients:
- Goldenwolf
- opus Artz (current)
- Decoded Productions
- Hades 9
- SAE Institute ( guest lecturer)
- Impeller studios (current)
- Rekindle (dutch film production)
- Chronos productions
- Expedia
- Team 6 Games
- Mindscape Europe

Skills

Art DirectionConcept ArtConcept Design3D ModelingMarketing IllustrationVehicle ModelingProduction DesignSketchingBook Cover Illustrationvehicle designVehicle designConcept illustrationIP Development3D concept designUnreal VFXVFX particle systems

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
MoI3D
MoI3D

Productions

  • 103967079 284994012875889 351682065939454190 n
    • Video Game
      Skye, Over clear waters
    • Year
      2020
    • Role
      Concept artist, VFX artist, Environment/asset artist
    • Company
      Decoded Productions
  • 17202860 10155066932854299 5066147738845878338 n
    • Video Game
      Starfighter Inc.
    • Year
      2018
    • Role
      Concept artist / vehicle designer
    • Company
      Impeller studios

Experience

  • Junior Production Artist at Opus Artz
    London, United Kingdom
    July 2021 - Present

    I work as Concept artist / illustrator at opus artz. working on IP development, Conceptual design, Viz Dev, Illustration, Marketing art etc...

  • Production artist intern at Opus Artz
    London, United Kingdom
    August 2020 - July 2021

    I work as Concept artist / illustrator at opus artz. working on IP development, Conceptual design, Viz Dev, Illustration, Marketing art etc...

  • Concept artist at Impeller Studios
    Den dungen, Netherlands
    January 2017 - Present

    I am working as a concept artist/vehicle artist at impeller studios.

  • Concept artist / VFX artist at Decoded Productions
    Breda, Netherlands
    September 2019 - December 2020

    I work as General artist on many things for this company.

    primairly as a VFX artist and Concept artist, consistantly helping out with 3D assets, UI elements textures, set dressing VFX and visual design solutions

  • Concept artist, mega structure designer at Hades 9
    United States of America
    June 2018 - December 2020

    Working as a concept artist at Hades 9, i have the pleasure to work and design mega structures for the game.

    (mega structures as in Dyson spheres and O'neil cylinders and many other types of mega structures)

  • Production designer at Chronos Productions
    buffalo new york, United States of America
    March 2015 - August 2016

    i work as a production designer and concept artist for Chronos productions

  • Concept artist/lead artist at excamedia
    utrecht, Netherlands
    November 2014 - May 2015

    I worked as a concept artist and lead artist on a VR shooter at Excamedia

  • 2D artist/Concept artist at Team 6 games
    Assen, Netherlands
    August 2013 - February 2014

    I worked as a 2D artist on various racing games at Team 6